Enemy Design Concept
A downloadable tool for Windows
This enemy design concept is to be used in anyone's code. It was developed in Unity. It combines a state-machine and a Markov Chain. The NPC on the screen will patrol the upper area of the platform and on completion choose if it wants to patrol another area, continue patrolling this area, or idle on the outcrop. This is done by using the Markov Chain and state-machine with different probabilities of changing to each state at the end of each patrol.
The Source Code can be found on GitHub:
Download
Download
Enemy Design.zip 19 MB
Install instructions
Unzip the folder and run the executable in the folder.
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